Half-real: Video games between real rules and fictional worlds
A Casual Revolution: Reinventing Video Games and Their Players
Easy to use and incredibly difficult
Proceedings of the 4th International Conference on Foundations of Digital Games - FDG ’09
Marleigh Norton
Reciprocal Habituation: A Study of Older People and the Kinect
Using Computer Games to Teach Design Patterns and Computer Graphics in CS and IT Undergraduate Courses: Some Case Studies
Duel Reality: A Sword-fighting Game for Novel Gameplay Around Intentionally Hiding Body Data