Tangible programming elements for young children.
GameFlow: a model for evaluating player enjoyment in games.
Videogame control device impact on the play experience
GameFlow
All about that Base
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation
Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System - IE ’12
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI ’16
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI ’15
Computers in Entertainment
Daniel Johnson
Penelope Sweetser
Mitchell McEwan
Simon Smith
Lennart E. Nacke
Cody Phillips
Designing Games for Everyone: The Expanded Game Experience Model
Gamification. Using Game-design Elements in Non-gaming Contexts
Interfaces Tangíveis para a Educação
Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances
Using Exergames as Social Networks: Testing the Flow Theory in the Teaching of Physical Education
Evaluating VR Driving Simulation from a Player Experience Perspective