RING: A Client-Server System for Multi-User Virtual Environments.
RING
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
Proceedings of the 1995 symposium on Interactive 3D graphics - SI3D ’95
Proceedings of the 20th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’93
Carlo H. Séquin
Load balancing for massively multiplayer online games
Scalable peer-to-peer networked virtual environment
A Tour Guide Course using Collaborative Virtual Environments
Navigable Videos for Presenting Scientific Data on Affordable Head-Mounted Displays
Cost prediction for global illumination using a fast rasterised scene preview