Exploring the Potential of Gamification Among Frail Elderly Persons
Design Strategies for Gamified Physical Activity Applications for Older Adults
KINECTwheels
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS ’13
CHI ’13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA ’13
2016 49th Hawaii International Conference on System Sciences (HICSS)
Regan L. Mandryk
Michael R. Kalyn
Lennart E. Nacke
Lia E. Tsotsos
Dennis L. Kappen
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users