The go-go interaction technique
A framework and testbed for studying manipulation techniques for immersive VR
Proceedings of the ACM symposium on Virtual reality software and technology - VRST ’97
Proceedings of the 9th annual ACM symposium on User interface software and technology - UIST ’96
Suzanne Weghorst
Mark Billinghurst
Ivan Poupyrev
The Role of Physical Controllers in Motion Video Gaming
An Asymmetric 2D Pointer/3D Ray for 3D Interaction Within Collaborative Virtual Environments
Gaze + pinch interaction in virtual reality