Experience in Serious Games: Between Positive and Serious Experience
A study in play, pleasure and interaction design
Proceedings of the 2007 conference on Designing pleasurable products and interfaces - DPPI ’07
Lecture Notes in Computer Science
Tim Marsh
Ernest Edmonds
Open-ended Art Environments Motivate Participation
Designing for Negative Affect and Critical Reflection
Exploring Cognitive Playfulness Through Zero Interactions
“An Odd Kind of Pleasure”
A Playful Affordances Model for Gameful Learning