Labeling images with a computer game
Designing games with a purpose
a game for collecting common-sense facts
Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04
Communications of the ACM
Laura Dabbish
Luis von Ahn
2006. Verbosity
Kedia and M
Gamification. Using Game-design Elements in Non-gaming Contexts
Intrinsic elicitation
Why do tagging systems work?
Gesture Play: Motivating Online Gesture Learning with Fun, Positive Reinforcement and Physical Metaphors
Finding Action Dependencies Using the Crowd