8
Classic definitions and new directions
4
An Organismic-Dialectical Perspective
24 , 2
Group Small creativity
group Sosik JAvolio BInspiring SKahai
51 , 3
Sydney and B Tversky
Gero in design J S
Heuristic Evaluation for Gameful Design
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
Gamification and Basic Human Needs in Information Technology Design
Contextual Autonomy Support in Video Game Play: A Grounded Theory
Navigating Imagined Audiences: Motivations for Participating in the Online Public Sphere