The Qualitas Corpus: A Curated Collection of Java Code for Empirical Studies
Combining Tiled and Textual Views of Code
A taxonomy of user-interface metaphors
Implicit ownership types for memory management
Game design strategies for collectivist persuasion
Video game values: Human–computer interaction and games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox ’09
Science of Computer Programming
Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction - CHINZ ’02
2010 Asia Pacific Software Engineering Conference
Interacting with Computers
2014 Second IEEE Working Conference on Software Visualization
Pippin Barr
Robert Biddle
Jan Vitek
Rilla Khaled
James Hunt
Jason Baker
Gamification. Using Game-design Elements in Non-gaming Contexts
Between a Block and a Typeface
Gentrification Gone Too Far? Affordable 2Nd-class Values for Fun and (Co-)Effect
Gentrification gone too far? affordable 2nd-class values for fun and (co-)effect
Cultural Persuasive Affordances in Advergaming Design Across Cultures: A Conceptual Model
Evaluating the Flexibility of the Java Sandbox