PCG-based game design
Rules of engagement
Kaboom!is a many-splendored thing
Expressionist: An Authoring Tool for In-Game Text Generation
Proceedings of the Intelligent Narrative Technologies III Workshop on - INT3 ’10
Lecture Notes in Computer Science
Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG ’10
Proceedings of the International Conference on the Foundations of Digital Games - FDG ’12
Michael Mateas
Jim Whitehead
Alexei Othenin-Girard
Ethan Seither
James Ryan
Gillian Smith
Game-O-Matic: Generating Videogames That Represent Ideas
Design Metaphors for Procedural Content Generation in Games
The Micro-rhetorics of Game-o-Matic
Striving for author-friendly procedural dialogue generation