Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
A systematic review of quantitative studies on the enjoyment of digital entertainment games
Do points, levels and leaderboards harm intrinsic motivation?
Proceedings of the First International Conference on Gameful Design, Research, and Applications - Gamification ’13
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14
Computers in Human Behavior
Elisa D. Mekler
Klaus Opwis
Florian Brühlmann
Julia Ayumi Bopp
Gamification and Basic Human Needs in Information Technology Design
Designing Leaderboards for Gamification
“An Odd Kind of Pleasure”