Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
The impact of eye gaze on communication using humanoid avatars
Walking > walking-in-place > flying, in virtual environments
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’01
ACM Transactions on Applied Perception
IEEE Computer Graphics and Applications
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’99
Martin Usoh
Anthony Steed
Bernhard Spanlang
Maia Garau
Mary C Whitton
Mandayam A. Srinivasan
How Virtual Teams Use Their Virtual Workspace to Coordinate Knowledge
Designing Effective Gaze Mechanisms for Virtual Agents
Your Place and Mine
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge
Haptic collaboration with augmented reality
Multi-Device Storyboards for Cinematic Narratives in VR