A Comparison of Gamified, Immersive VR Curation Methods for Enhanced Presence and Human-Computer Interaction in Digital Humanities
International Journal of Heritage in the Digital Era
Michalis Tsioumas
Margarita Papaefthymiou
Stylianos Georgiou
George Papagiannakis
Transforming medical education and training with VR using M.A.G.E.S