KD-tree acceleration structures for a GPU raytracer
Interactive k-d tree GPU raytracing
Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D ’07
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware - HWWS ’05
Pat Hanrahan
Tim Foley
Mike Houston
Daniel Reiter Horn
Selective and Adaptive Supersampling for Real-time Ray Tracing