Applying reach in direct manipulation user interfaces
Digital foam interaction techniques for 3D modeling
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment
Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments - OZCHI ’06
Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST ’08
Ross T. Smith
Aaron Toney
Wayne Piekarski
Supporting Offline Activities on Interactive Surfaces
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-changing Devices