Getting a grip on tangible interaction
Replacing usability testing with user dialogue
Video card game
Challenging industry conceptions with provotypes
Communications of the ACM
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06
Proceedings of DARE 2000 on Designing augmented reality environments - DARE ’00
Kirsten Bagger
Laurens Boer
Astrid Soendergaard
Eva Hornecker
Jared Donovan
Physical Handles at the Interactive Surface: Exploring Tangibility and Its Benefits
From computational thinking to computational empowerment
Micro-ethics for participatory design with marginalised children
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor
Designing Tangible Interaction for Embodied Facilitation
Coupling Environmental Affordances with Schematic Meaning