Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments
Presence: Teleoperators and Virtual Environments
Jack M Loomis
Jim Blascovich
Jeremy N. Bailenson
Christopher Rex
William B. Thompson
Sarah H. Creem-Regehr
Your Place and Mine
Places in Spaces: Common Ground in Virtual Worlds
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge
Effects of Facial Similarity on User Responses to Embodied Agents
Evaluating the Accuracy of Size Perception in Real and Virtual Environments
Move to Improve: Promoting Physical Navigation to Increase User Performance with Large Displays