Example-based dynamic skinning in real time
Subspace gradient domain mesh deformation
Mesh editing with poisson-based gradient field manipulation
Large mesh deformation using the volumetric graph Laplacian
Mesh quilting for geometric texture synthesis
Real-time KD-tree construction on graphics hardware
ACM Transactions on Graphics
Baining Guo
Heung-Yeung Shum
Hujun Bao
Xiaohan Shi
Xinguo Liu
Mathieu Desbrun
Stretch-based tetrahedral mesh manipulation
Selective and Adaptive Supersampling for Real-time Ray Tracing
Efficient dynamic skinning with low-rank helper bone controllers
Synthesis of Filigrees for Digital Fabrication