Smooth skinning decomposition with rigid bones
Robust and accurate skeletal rigging from mesh sequences
Automated Eye Motion Using Texture Synthesis
Perceptual analysis of talking avatar head movements
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11
ACM Transactions on Graphics
IEEE Computer Graphics and Applications
Binh Huy Le
J.P. Lewis
U. Neumann
Xiaohan Ma
Designing Effective Gaze Mechanisms for Virtual Agents
Efficient dynamic skinning with low-rank helper bone controllers