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Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game



2006

Created by ACM worker at 2019-04-10 14:11:24.0.
Last updated by ACM worker at 2019-04-16 21:38:54.0.
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5

James J. Lin

Lena Mamykina

Silvia Lindtner

Gregory Delajoux

Henry B. Strub

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1

UbiComp 2006: Ubiquitous Computing

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5

Embracing Cheating in Gamified Fitness Applications

Nudge & influence through mobile devices

BeUpright

Investigating the Viability of Automated, Intuitive, and Contextual Insights for Chronic Disease Self-management Using Ubiquitous Computing Technologies

Exploring Material Representations of Physical Activity

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Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game


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