Interweaving mobile games with everyday life
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
EyeSpy
From awareness to repartee
Multimodal “eyes-free” interaction techniques for wearable devices
CSCW at play
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08
Proceedings of the conference on Human factors in computing systems - CHI ’03
Proceedings of the 2004 ACM conference on Computer supported cooperative work - CSCW ’04
Proceedings of the 27th international conference on Human factors in computing systems - CHI 09
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06
UbiComp 2005: Ubiquitous Computing
Barry Brown
Matthew Chalmers
Malcolm Hall
Scott Sherwood
Louise Barkhuus
Paul Tennent
Performing a check-in
Anarchy or Order on the Streets
The boomRoom: Mid-air Direct Interaction with Virtual Sound Sources
Designing to Split Attention in a Mixed Reality Game
BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Outlining the design space of playful interactions between nearby strangers