A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
Proceedings of the 17th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’90
IEEE Transactions on Visualization and Computer Graphics
Stephane Redon
Michael Ortega
Stretch-based tetrahedral mesh manipulation
Interactive generalized penetration depth computation for rigid and articulated models using object norm