Fast penetration depth computation for physically-based animation
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations
Interactive sound synthesis for large scale environments
A Survey on Hair Modeling: Styling, Simulation, and Rendering
Presence: Teleoperators and Virtual Environments
Proceedings of the 2006 symposium on Interactive 3D graphics and games - SI3D ’06
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA ’02
IEEE Transactions on Visualization and Computer Graphics
Dinesh Manocha
Miguel A. Otaduy
Young J. Kim
Marie-Paule Cani
Stephen R. Marschner
Nikunj Raghuvanshi
Rigid-body Fracture Sound with Precomputed Soundbanks
Rigid-body fracture sound with precomputed soundbanks
Interactive generalized penetration depth computation for rigid and articulated models using object norm
Hair photobooth
Hair Photobooth: Geometric and Photometric Acquisition of Real Hairstyles