Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content
What is procedural content generation?
Experience-driven procedural content generation (Extended abstract)
2015 International Conference on Affective Computing and Intelligent Interaction (ACII)
Proceedings of the 13th International Conference on Semantic Systems - Semantics2017
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games - PCGames ’11
Julian Togelius
Owen Sacco
David Schedl
Emil Kastbjerg
Antonios Liapis
Design Metaphors for Procedural Content Generation in Games