Reflections on a candidate design of the user-interface for a wireless vital-signs monitor
Grammar, meaning and movement-based interaction
Easy doesn’t do it: skill and expression in tangible aesthetics
Augmenting play and learning in the primary classroom
Proceedings of the 12th International Conference on Interaction Design and Children - IDC ’13
Personal and Ubiquitous Computing
Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments - OZCHI ’06
Proceedings of DARE 2000 on Designing augmented reality environments - DARE ’00
Margot Brereton
Marcelle Stienstra
Tom Djajadiningrat
Ben McGarry
Stephen Viller
Andrew Dekker
Supporting Offline Activities on Interactive Surfaces
Affordance++: Allowing Objects to Communicate Dynamic Use
Swing That Thing: Moving to Move
Projectagami: A Foldable Mobile Device with Shape Interactive Applications
Beyond Affordance: Tangibles’ Hybrid Nature
Knock Knock to Unlock