Shaping Pro and Anti-Social Behavior on Twitch Through Moderation and Example-Setting
Communication and commitment in an online game team
Why do i keep interrupting myself?
A multi-view intelligent editor for digital video libraries
Controlling interruptions
Designing games with a purpose
Proceedings of the 2013 conference on Computer supported cooperative work - CSCW ’13
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI ’15
Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04
Communications of the ACM
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12
Robert Kraut
Jennifer Marlow
Luis von Ahn
Luis Von A
Daniel Kusbit
Tom Postmes
Gamification. Using Game-design Elements in Non-gaming Contexts
Bias in Online Freelance Marketplaces: Evidence from TaskRabbit and Fiverr
The Internet’s Hidden Rules
Social Experience in World of Warcraft: Technological and Ideological Mediations
Diminished Control in Crowdsourcing: An Investigation of Crowdworker Multitasking Behavior
Why do tagging systems work?