?1-Based Construction of Polycube Maps from Complex Shapes
Example-based dynamic skinning in real time
Mesh quilting for geometric texture synthesis
ACM Transactions on Graphics
Mathieu Desbrun
Hujun Bao
Baining Guo
Kun Zhou
Xi Wang
Zeyun Shi
Stretch-based tetrahedral mesh manipulation
Efficient dynamic skinning with low-rank helper bone controllers
Synthesis of Filigrees for Digital Fabrication