Training in Requirements by Collaboration: Branching Stories in Second Life
An event-driven high level model for the specification of laws in open multi-agent systems
Prototyping Games for Training and Education in Second Life: Time2Play and TREG
2009 VIII Brazilian Symposium on Games and Digital Entertainment
Journal of Systems and Software
Hugo Fuks
Katia Fabiola Canepa Vega
Andréia Pereira
Donald D. Cowan
Alberto Barbosa Raposo
Carlos Lucena
SPIAL: Uma Ferramenta de Apoio ao Aprendizado de Melhoria de Processos de Software