Evaluating the Feasibility of MAX: A Method Using Cards and a Board for Assessing the Post-Use UX
Aplicando Design Thinking para Melhorar a Qualidade de um Aplicativo Web Móvel
MAX: A Method for Evaluating the Post-use User eXperience through Cards and a Board
Proceedings of the 27th International Conference on Software Engineering and Knowledge Engineering
International Journal of Software Engineering and Knowledge Engineering
Luis Jorge Enrique Rivero Cabrejos
Tayana Uchôa Conte
E. CAVALCANTE
Luis Rivero
L. RIVERO
Adriana Lopes