Effectiveness of gamification in the engagement of students
Strength matters: Self-presentation to the strongest audience rather than lowest common denominator when faced with multiple audiences in social network sites
Measuring the impact of technological scaffolding interventions on micro-level processes of self-regulated workplace learning
Adolescents’ perception of the characterizing dimensions of cyberbullying: Differentiation between bullies’ and victims’ perceptions
Anonymous social media – Understanding the content and context of Yik Yak
The impact of learning design on student behaviour, satisfaction and performance: A cross-institutional comparison across 151 modules