3d hierarchies for animation
Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control
An architecture for immersive evaluation of complex human tasks
Le Callennec B (2005) Challenges in exploiting prioritized inverse kinematics for motion capture and postural control
Virtual worker reachable space evaluation with prioritized inverse kinematics
A robust approach for the control of the center of mass with inverse kinetics
Vis Comput
Visual Comp
Lecture Notes in Computer Science
IEEE Transactions on Robotics and Automation
Computers & Graphics
Gesture in Human-Computer Interaction and Simulation
Manuel Peinado
Daniel Thalmann
Paolo Baerlocher
Ramon Mas
M.M. Wanderley
Gualtiero Volpe
Egocentric Affordance Fields in Pedestrian Steering
Improving the believability of virtual characters using qualitative gesture analysis
Repositório institucional de objetos de aprendizagem utilizando DSpace
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input