ACM - affordances
Yan Xu
Blair MacIntyre
Maribeth Gandy
Sami Deen
Brian Schrank
Kim Spreen
A paradigm shift for understanding co-located social games and their design and evaluation
Augmenting the virtual domain with physical and social elements
False prophets
Foot-based mobile interaction with games
mediating interpersonal relationships, Communication in the age of virtual reality, L
Wizard’s apprentice gameplay-oriented design of a computer-augmented board game