ACM - affordances
Joshua Tanenbaum
Jim Bizzocchi
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox ’09
Dimensions of Embodiment
The Future of Narrative in Cyberspace, MIT Press, Cambridge, MA, 1998
The Use of Interface Elements to Enhance the Narrative Experience in Videogames School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, 2007, 152
multiplayerblog
analysing immersion
What we talk about when we talk about context
Costumes and Wearables As Game Controllers