Analysis of Level Design ’Push & Pull’ Within 21 Games
Understanding and evaluating cooperative games
Design patterns to guide player movement in 3D games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games - Sandbox ’10
Proceedings of the 28th international conference on Human factors in computing systems - CHI ’10
Magy Seif El Nasr
Mona Erfani
Magy Seif el-Nasr
Bardia Aghabeigi
Sang Mah
Hamid Maygoli
Gotta Hatch ’Em All!: Robot-Supported Cooperation in Interactive Playgrounds
Brothers and Sisters at Play: Exploring Game Play with Siblings