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Prototyping iPhone Apps: Realistic Experiences on the Device



2010

Created by Alysson Bolognesi Prado at 2017-03-16 11:16:41.0.
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2

ACM - affordances

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3

Anders P. Jørgensen

Matthijs Collard

Christian Koch

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14

Lessons from early stages design of mobile applications

It’s worth the hassle!

Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces

Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluations of mobile devices

the cost-benefit of self-report methods

Exploring effectiveness of physical metaphor in interaction design

...
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Prototyping iPhone Apps: Realistic Experiences on the Device


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