Using Gameplay Semantics to Procedurally Generate Player-matching Game Worlds
Designing Semantic Game Worlds
The role of semantics in games and simulations
Computers in Entertainment
Proceedings of the The third workshop on Procedural Content Generation in Games - PCG’12
Rafael Bidarra
Ricardo Lopes
Klaas Jan De Kraker
Ruben M. Smelik
Jassin Kessing
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content