Game-O-Matic: Generating Videogames That Represent Ideas
The Micro-rhetorics of Game-o-Matic
Proceduralist readings
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences
Lecture Notes in Computer Science
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG ’11
Mike Treanor
Michael Mateas
Bobby Schweizer
David L. Roberts
Charles Isbell
Bryan Blackford
Narrative Affordance: Towards a Model of the Foreseeability and Perceivability of Story Elements in an Interactive Narrative