Design Metaphors for Procedural Content Generation in Games
Towards Automated Game Design
An interactive game-design assistant
Soviet and American precursors to the gamification of work
Proceeding of the 16th International Academic MindTrek Conference on - MindTrek ’12
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Proceedings of the 13th international conference on Intelligent user interfaces - IUI ’08
Michael Mateas
Pippin Barr
Rilla Khaled
Game-O-Matic: Generating Videogames That Represent Ideas
The Micro-rhetorics of Game-o-Matic
Designing Leaderboards for Gamification