Design Metaphors for Procedural Content Generation in Games
StoryTrek: Experiencing Stories in the Real World
From game design elements to gamefulness
Tales from the front lines of a large-scale serious game project
Diversity for design
Problematizing cultural appropriation
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox ’09
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY ’14
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11
Pippin Barr
Daniel Gooch
Laura Benton
Asimina Vasalou
Robert Biddle
Mark J. Nelson
Leveraging Intermediated Interactions to Support Utilization of Persuasive Personal Health Informatics
Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances
Heuristic Evaluation for Gameful Design
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
Embracing Cheating in Gamified Fitness Applications