Stepping off a Ledge in an HMD-based Immersive Virtual Environment
Distance estimation in virtual and real environments using bisection
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion
ACM Transactions on Applied Perception
Proceedings of the ACM Symposium on Applied Perception - SAP ’13
Proceedings of the 4th symposium on Applied perception in graphics and visualization - APGV ’07
Bobby Bodenheimer
Thomas H. Carr
Timothy P. McNamara
Bjoern Rump
Gayathri Narasimham
Daniel Feuereissen
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge
Judging action capabilities in augmented reality
To Move or Not to Move: Can Active Control and User-driven Motion Cueing Enhance Self-motion Perception ("Vection") in Virtual Reality?
Big Foot: Using the Size of a Virtual Foot to Scale Gap Width