ACM - affordances
Panagiotis Apostolellis
Doug A. Bowman
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE ’14
Peer collaboration and virtual environments
How bodies matter
Development of the Social Presence in Gaming Questionnaire (SPGQ)
A taxonomic model of intrinsic motivations for learning
Readiness for the Networked World
Designing interactive learning environments based on the blending of microworlds, simulations, and games
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence