Costumes and Wearables As Game Controllers
The Effects of Physicality on the Child’s Imagination
Design Fictions
Rock Band: A Case Study in the Design of Embodied Interface Experience
Steampunk as design fiction
The Reading Glove
Proceedings of the 1st Augmented Human International Conference on - AH ’10
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox ’09
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI ’11
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12
interactions
Karen Tanenbaum
Ron Wakkary
Jim Bizzocchi
Sharon Lynn Chu
Marek Hatala
Magy Seif el-Nasr
More Than a Show
A Tribute to Mad Skill: Expert Amateur Visuality and World of Warcraft Machinima
When a Product Is Still Fictional