Composing Social Interactions via Social Games
Costumes and Wearables As Game Controllers
Design Fictions
Steampunk as design fiction
The Reading Glove
Experiencing the reading glove
Proceedings of the 1st Augmented Human International Conference on - AH ’10
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI ’11
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI ’09
Proceedings of the 27th international conference on Human factors in computing systems - CHI 09
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI ’13
Joshua Tanenbaum
Ron Wakkary
Marek Hatala
Greg Corness
Katherine Isbister
Bruce Roberts
Making Physical and Digital Games with e-Textiles: A Workshop for Youth Making Responsive Wearable Games and Controllers
Resources, Facilitation, and Partnerships: Three Design Considerations for Youth Makerspaces
Supporting Parent-young Child Activities with Interactive Tabletops: A Conceptual Analysis
Participatory design of DIY digital assistive technology in Western Kenya
A Tribute to Mad Skill: Expert Amateur Visuality and World of Warcraft Machinima