Evaluating and Optimizing Level of Service for Crowd Evacuations
Interactive motion correction and object manipulation
Expressive speech-driven facial animation
A modular framework for adaptive agent-based steering
Characterizing and optimizing game level difficulty
Crowd sourced co-design of floor plans using simulation guided games
Lecture Notes in Computer Science
ACM Transactions on Graphics
Proceedings of the Seventh International Conference on Motion in Games - MIG ’14
Proceedings of the Tenth International Conference on Motion in Games - MIG ’17
Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D ’07
Symposium on Interactive 3D Graphics and Games on - I3D ’11
Mubbasir Kapadia
Shawn Singh
Glen Berseth
Muhammad Usman
Brandon Haworth
M. Brandon Haworth
Egocentric Affordance Fields in Pedestrian Steering
Assembling an Expressive Facial Animation System