Evaluating and Optimizing Level of Service for Crowd Evacuations
Crowd sourced co-design of floor plans using simulation guided games
Characterizing and optimizing game level difficulty
Proceedings of the Seventh International Conference on Motion in Games - MIG ’14
Proceedings of the Tenth International Conference on Motion in Games - MIG ’17
Petros Faloutsos
Mubbasir Kapadia
Brandon Haworth
Muhammad Usman
M. Brandon Haworth
Nilay Chakraborty