Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
PEBBLES: A Personal Technology for Meeting Educational, Social and Emotional Needs of Hospitalised Children
Gamification in theory and action: A survey
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing
ACM Trans. Comput.-Hum. Interact.
Katie Seaborn
Jutta Treviranus
Carolynn P. Whiteley
Carmen Branje
Paula Gardner
Margot Whitfield
Heuristic Evaluation for Gameful Design
From Being There to Watching
Designing Leaderboards for Gamification