Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
Futura
Gamification in theory and action: A survey
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI ’11
International Journal of Human-Computer Studies
ACM Trans. Comput.-Hum. Interact.
Deborah I. Fels
Josh Tanenbaum
Allen Bevans
Carmen Branje
Paula Gardner
Margot Whitfield
Let’s Take Photos Together: Exploring Asymmetrical Interaction Abilities on Mobile Camera Phones
Heuristic Evaluation for Gameful Design
Digital Exhibit Labels in Museums
Designing Leaderboards for Gamification
Touch, Click, Navigate: Comparing Tabletop and Desktop Interaction for Map Navigation Tasks