General Video Game Level Generation
What is procedural content generation?
Experience-driven procedural content generation (Extended abstract)
2015 International Conference on Affective Computing and Intelligent Interaction (ACII)
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games - PCGames ’11
Georgios N. Yannakakis
Simon M. Lucas
Diego Perez-Liebana
Ahmed Khalifa
David Schedl
Emil Kastbjerg
Design Metaphors for Procedural Content Generation in Games
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content