ACM - affordances
Kellie Vella
Daniel Johnson
Jo Mitchell
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
The collapse and revival of American community
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers’ online and offline social capital
Playing Alone, Playing With Others
The social side of gaming: How playing online computer games creates online and offline social support
A self-determination theory approach