Facilitating personal deliberation online: Immediate effects of two ConsiderIt variations
Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
Self-presentation in professional networks: More than just window dressing
“Working out for likes”: An empirical study on social influence in exercise gamification
In search for the most informative data for feedback generation: Learning analytics in a data-rich context
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games